[Download Link] PES 2019 Stadium Server v1.35 for Sider 5.1.4 by Zlac

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PES 2019 Stadium Server 2019 for Sider v past times Zlac

No to a greater extent than limitation, at nowadays you lot tin add together many stadiums inward PES 2019 past times using Stadium Server past times Zlac. Sider 5 is needed to purpose this tool.

Current version: 1.25
Minimum version of Sider required: 5.1.4+

Features:

# GDB-style unlimited stadium administration - add together every bit many stadiums every bit you lot desire inward a GDB-like folder structure

# Mostly unchanged stadium packaging - stadium construction remains most identical to the .cpk version, pregnant that entire stadium directory tree (starting amongst "Asset" as well as "common" folders) tin hold upward copy-pasted into 1 top-level GDB folder. These folders (and their subfolders) from the usual stadium-related cpk-tree are currently supported:

Asset\model\bg\common
Asset\model\bg\stXXX
common\bg\model\bg\draw_parameter
common\bg\model\bg\tv
common\demo\fixdemo
common\demo\fixdemoobj
common\demo\light
common\demo\mob
common\demo\prop
common\render\model\bg\hit\stadium
common\render\thumbnail\stadium\st*.dds)
for adboards - only config.xml is supported, for stadiums that demand to REMOVE adboards completely!!
common\bg\model\bg\bill\config\config.xml

IMPORTANT: db files (common\etc\... data_st_list.bin, Stadium.bin, StadiumOrder.bin, StadiumOrderInConfederation.bin) for stadium registration are non required. DO NOT INCLUDE THOSE!!​

# Stadium assignment to private habitation teams via map_teams.txt file - pretty much self-explanatory, come across the supplied map_teams.txt file for examples of how to connect squad ID amongst 1 GDB-stadium

# Stadium assignment to competitions via map_competitions.txt file - purpose it to connect competition/tournament ID amongst 1 or to a greater extent than stadiums from GDB.

All teams participating inward particular contest tin either purpose identical stadium (if ony 1 stadium is assigned to that competition) or own got 1 of the stadiums assigned randomly if there's to a greater extent than than 1 stadium assigned to that competition.

## It is possible to assign unlimited number of stadiums to the same contest - inward this case, ONE RANDOM stadium volition hold upward selected for every habitation squad that:

    1. participates inward that competition, BUT
    2. DOES NOT own got private stadium assigned inward map_teams.txt file

Three stadiums assigned to EPL inward map_competitions.txt - random pick in-game

17, 003, Stamford Bridge, MJTS pack, , ,    # EPL
17, 005, Etihad Stadium, MJTS pack, , ,    # EPL
17, 007, Old Trafford, MJTS pack, , ,    # EPL
IMPORTANT: past times default, contest assignment would ever accept priority over squad assignment inward whatever game mode, but that tin hold upward easily configured within .lua script.

To override this default behavior, you lot tin slightly modify StadiumServer.lua script itself - add/remove contest IDs inward override_competitions table, so defining precisely about competitions where private squad assignments from map_teams.txt takes priority over contest assignment from map_competitions.txt

Default stadium server script already includes an exhaustive override_competitions table, which should embrace all available exhibition, league as well as league-cup matches - so that you lot tin proceed private stadiums for those teams that already own got 1 inward map_teams.txt, piece all the other teams without private stadium would larn randomly selected stadium from map_competitions.txt

## Support for optional stadium to hold upward used inward terminal jibe of the contest only - again, pretty much self-explanatory. See map_competitions.txt file for to a greater extent than details

CAUTION: if multiple stadiums are assigned to a unmarried contest as well as you lot desire to purpose specific stadium for finals, so you lot must include stadium for terminal jibe IN EVERY stadium assignment

FA loving cup setup amongst two random stadiums used earlier terminal jibe as well as Old Trafford for terminal jibe only

23, 003, Stamford Bridge, MJTS pack, 007, Old Trafford, MJTS pack            # FA Cup
23, 005, Etihad Stadium, MJTS pack, 007, Old Trafford, MJTS pack            # FA Cup

# Manual stadium pick via in-game overlay - manually selected stadium has highest priority as well as overrides whatever assignments made via map_*.txt files

# Exhibition vogue deportment - stadium assignment logic is in-line amongst the usual game behavior:

IMPORTANT: Stadium server volition hold upward active inward exhibition vogue ONLY if you lot own got selected 1 of the following:

    1. "Home ground" setting inward stadium bill of fare or
    2. "Random" setting inward stadium bill of fare or
    3. Manual pick of stadium via sider overlay

This enables you lot to purpose whatever stadium from your .cpk pack as well as additional stadium server's stadiums side past times side.

"Random" setting inward exhibition vogue is going to select stadium either from your .cpk pack or from stadium server's repository.

Complementing this, an additional lua tabular array is available to hold upward customized within the sctipt (teams_with_cpk_homegrounds table), to customize which teams should proceed their .cpk+EDIT assigned habitation grounds (e.g. Barcelona -> Konami's Camp Nou, Team X -> Stadium X from your .cpk, etc.).

# Correct stadium previews as well as stadium names - displayed inward game menus (where available, depending on game mode) as well as scoreboards

# More/less detailed marking of logging - inward config.ini file, belongings "detailed_logging" controls whether to a greater extent than information volition hold upward logged to sider log (value "1") or less information (value "0").

# [v1.2] Stadium customization via weather-conditions based AddOn organization - allows easier creation as well as application of tertiary political party mods to a specific GDB stadium (turf mods for specific stadium, gfx_mod, etc.)

# [NEW v1.3] stadium previews visible on overlay, when possible - REQUIRES sider 5.1.4 or newer - update your sider first!!

Current limitations/issues:

1. No back upward for replay vogue yet - if you're going to scout a saved replay of a jibe that has been played on custom stadium, you'll come across dark covert amongst adboards only during replay at best (perhaps it may also crash the game) - electrical flow version of sider does non back upward replay gallery!

2. adboards treatment - past times default, stadium server does non allow for custom adboards embedded within stadiums.

It plant safely only amongst special blank adboards template (which should hold upward used only to fully withdraw adboards from stadiums) as well as allows for supplying a custom version of config.xml database for adboards (to assign blank template to the stadium).

Custom adboard models, "baked" straight into stadium 3d model are neither condom nor meant to hold upward used via stadium server - adboards available via global ad-boards organization (.cpk files or sider's live.cpk root) should function good amongst stadiums from stadium server too!

3. IMPORTANT: cooperation amongst other .lua scripts that purpose "set_stadium" as well as "set_conditions" events - unfortunately, because of the agency the stadiums are structured as well as handled past times the game, it was necessary for StadiumServer.lua to purpose set_stadium upshot only to strength the game to purpose the exact stadium ID of the novel stadium, inward social club to charge all the files that belong to that stadium.

Another approach, which would non "steal" set_stadium upshot (i.e. trying to override the files of whatever stadium that the game would similar to use) did non bear witness successful, because stadiums but are non file-for-file compatible, causing diverse artifacts when trying to supervene upon e.g. stadium using ID 016 amongst custom stadium using whatever other ID.

Bottom-line - if you lot desire StadiumServer to work, you lot must non give HIGHER PRIORITY to whatever other .lua script that also uses "set_stadium" upshot to modify stadium_id (i.e. StadiumServer.lua must hold upward higher upward whatever other "lua.module=" lines for scripts that purpose set_stadium upshot too).

Using other scripts that command atmospheric condition conditions as well as fourth dimension of twenty-four hr catamenia - stadium server plant together amongst @Baris's script "WeatherConditions.lua" - if atmospheric condition conditions are NOT changed neither via stadium server itself (manual pick via ingame overlay) nor via cooperation amongst "WeatherConditions.lua" script, so you lot tin all the same purpose tertiary political party scripts that handgrip "set_conditions" upshot (but to hold upward on the condom side of the story, identify your set_conditions related tertiary political party scripts below both StadiumServer.lua as well as WeatherConditions.lua inward sider.ini.

Recommended agency to re-pack stadiums that are available inward .cpk files




- Although extracted stadium packs volition most probable function without whatever problems, it would hold upward ideal to purpose only 1 stadium per folder inward content\stadium-server (but, it volition hold upward really inefficient inward damage of consuming HDD space).

- VERY IMPORTANT: Every private ROOT GDB FOLDER (either for 1 stadium or for an entire pack) must comprise all the necessary files, i.e. it has to hold upward self-sustaining - it is non possible to e.g. borrow "common" stadium files from other stadium server root folders!! See this plea-thread for details

    *for example, stadium within "Goodison Park" GDB root cannot borrow whatever files from "MJTS pack" GDB root as well as vice versa

-It is recommended to withdraw whatever files that are non straight related to stadium (especially common\etc\... files)

- Once you lot migrate stadiums from .cpk files to GDB, you lot tin withdraw .cpk files amongst stadiums from DpFileList.bin

This postal service could hold upward helpful inward converting @MJTS-140914's .cpk files into unpacked format

How to use PES 2019 Stadium Server for Sider past times Zlac :

1. Unpack the v1.0 archive as well as re-create folders content as well as modules within your sider folder.

2. [New - v1.35] Unpack v1.35 archive as well as re-create folders modules as well as stadiumserver-static into your sider folder (overwrite when asked)

3. Add lua.module = "StadiumServer.lua" nigh the exceed of the Extension modules department inward sider.ini

4. Add lua.module = "WeatherConditions.lua" straight below stadium server entry (directly below lua.module = "StadiumServer.lua") inward sider.ini

  - brand certain to REMOVE (or comment-out amongst ";" sign) whatever other references to WeatherConditions.lua script or to EvoSwitcher\EvoWeather.lua script (if you lot purpose EvoSwitcher) from your sider.ini

5. [New - v1.1+] Add cpk.root = ".\stadiumserver-static\stadium-commentary" entry nether the livecpk.enabled = 1 work inward your sider.ini

6. [New - v1.3+] To enable overlay previews for .cpk stadiums made past times Konami, create the following:

   6a. Copy the preview files from unpacked v1.3 archive - re-create the content folder into your sider folder (overwrite, if asked)

   6b. Add the contents of the sample map_competitions - for all Konami stadiums.txt file into your existing map_competitions.txt file (use Notepad or similar editor)

7. Customize map_teams.txt as well as map_competitions.txt files as well as add together to a greater extent than stadium folders inward content\stadium-server folder (NO STADIUMS are included together amongst the script!!)

Please, read carefully all the comments within map_teams.txt as well as map_competitions.txt files! Always purpose leading zeroes when writing stadium ID's!




*No Ads Blank Adboard template : Once extracted, template tin hold upward copy-pasted into GDB roots.

*Config.xml file is NOT included. You demand to edit your ain global re-create of config.xml for adboards as well as include that edited re-create within your GDB root
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